EXPERIMENTAL
GPU molecular mode
An optional mode running a machine-learned model on an NVIDIA GPU. In tests it cut the average bond-length error from 2.5 % to 0.71 %.
Not yet validated for reactions or ions, so it stays switched off for now.
Roadmap
Direction, not dates. From 0.5.0 on, development concentrates on the molecule sandbox. The other scales stay in the app as they are.
Released 18 September 2026 · Windows
Before that: 0.4.0 and 0.4.1 (11 September) added ions you make with + and −, a launcher, and a crowded scene running fourteen times faster. 0.3.0 introduced the molecule workbench.
EXPERIMENTAL
An optional mode running a machine-learned model on an NVIDIA GPU. In tests it cut the average bond-length error from 2.5 % to 0.71 %.
Not yet validated for reactions or ions, so it stays switched off for now.
In the development build: cis and trans molecules no longer flip into each other at room temperature.
In-app updates are built and tested; moving existing installs over is next.
Early-access builds by email, bug reports from different Windows machines, wrong chemistry reported with a reference, and feedback from teachers on what students should see.
Open problems
These are known, measured, and not fixed yet. If you can help with any of them, write in.
A nitrogen tetrahedron breaks apart far more easily than theory says it should.
Chlorine, fluorine and oxygen react with hydrogen too easily when heated.
So oxygen and water don’t yet behave quite like the real thing.
Carbon monoxide’s bond comes out 7.6 % too long.